[cs_content][cs_section parallax=”false” separator_top_type=”none” separator_top_height=”50px” separator_top_angle_point=”50″ separator_bottom_type=”none” separator_bottom_height=”50px” separator_bottom_angle_point=”50″ style=”margin: 0px;padding: 45px 0px;”][cs_row inner_container=”true” marginless_columns=”false” style=”margin: 0px auto;padding: 0px;”][cs_column fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/1″ style=”padding: 0px;”][x_blockquote cite=”” type=”left” class=”introduction”]Thomas Rowson investigates whether video games are starting to be a match for reality[/x_blockquote][x_image type=”rounded” src=”http://www.rebelessex.com/wp-content/uploads/2017/07/game-2294201.jpg” alt=”” link=”false” href=”#” title=”” target=”” info=”none” info_place=”top” info_trigger=”hover” info_content=”” class=”image”][cs_text class=”caption”]Photo Credit: Pixabay[/cs_text][cs_text]My dad got an Xbox One for his birthday, and now itās all we hear about. The thing is always referred to in full as well, as the Xbox One; itās like living in a Microsoft advert. Heās become quite addicted to F1 2015, and is working his way through the season. We were sat in the living room watching the Azerbaijan Grand Prix, and the coverage cut to an onboard camera. āIt looks just like the game on my Xbox One!ā
To be fair, it did. And itās not just on TV that it looks that realistic, but in the flesh too. Iāve been to Silverstone a couple of times and to Austin, Texas; they look the same as they do virtually. Last year the old man had to go to Singapore for work, and he was pointing out landmarks on the game as he went round the track, basically showing me where he had been. Itās almost a replacement for slideshows of pictures from your hollibobs.[/cs_text][x_image type=”rounded” src=”http://www.rebelessex.com/wp-content/uploads/2017/07/F1-Game.jpg” alt=”” link=”false” href=”#” title=”” target=”” info=”none” info_place=”top” info_trigger=”hover” info_content=”” class=”image”][cs_text class=”caption”]Thomas’ dad Glen tried an F1 simulator in 2013 in Austin, Texas, and hasn’t got any better since then. Photo credit: Thomas Rowson[/cs_text][cs_text]Iāve done this with the Grand Theft Auto games. GTA IV is set in the fictional Liberty City, which is based on real-world New York City. Likewise, in GTA V, Los Angeles and the surrounding area is the model for Los Santos and San Andreas and the rest of the world. Iāve been to both places and used the games when Iāve got home to show people where I went. You may think that itās just the major landmarks that are replicated, like the Empire State building, the Statue of Liberty, or the Hollywood sign, but thereās actually a lot more. Okay, a fair bit of artistic license is used, but thatās to be expected; as big as the maps are for games, theyāre much, much smaller than the actual locales. Yet itās surprising how much you can find that is from the real world. Casually driving around San Andreas, Iāll spot places that I recognise: āIāve been there!ā When I was in New York a few years ago, the knowledge of the Liberty City map that I accrued from playing the game far too much (instead of writing essays) genuinely helped me navigate my way around when I started to get a little lost. These games donāt just look fantastic; they look right.
The advance in video game graphics over the last few years has been incredible, and thereās no let-up in sight. But this is just how it looks; the question is, is the gameplay getting any closer to reality?[/cs_text][x_blockquote cite=”” type=”left” class=”quote”]The question is, is the gameplay getting any closer to reality?[/x_blockquote][cs_text]Sadly, Iāve never driven a Formula One car to compare it. Iām a little over 6ā4ā, which is a tad too tall to get in the car. Getting out would be interesting too. Similarly, when I went to LA and NYC, I was a very law-abiding citizen. I didnāt shoot anyone, and didnāt rob a single bank. As such, I know that these games are pretty good at looking like the real world, but no idea if they feel like it. Fortunately, my holiday last year might help answer that questionā¦
Itās July 2016, a couple of days after my 25th birthday, and Iām in California. Itās hot. The sun is beating down, and the heat haze coming off the tarmac distorts the yellow lines running down the middle of the road. Iāve got 450 miles to cover. Thankfully, my hire car is well ventilated. Itās a sixth generation Ford Mustang, convertible, powered by a 3.7 litre V6. The roof is down; Don Henley is playing on my iPod. Iāve got my hair slicked back and my sunglasses on, baby. The road is the Pacific Coastal Highway. I am in heaven.
Why is this relevant? Well, I can use this to see how video games compare to an experience, not just visuals. You see, the Mustang is available to drive on Forza 6, and one of the tracks on Project Cars is California Highway One, better known as the PCH. Letās see how close I can get to having the same buzz in Colchester that I got in The Golden State.[/cs_text][x_image type=”rounded” src=”http://www.rebelessex.com/wp-content/uploads/2017/07/Mustang.jpg” alt=”” link=”false” href=”#” title=”” target=”” info=”none” info_place=”top” info_trigger=”hover” info_content=”” class=”image”][cs_text class=”caption”]Thomas’ hire car. He had his hair slicked back and his sunglasses on, baby. Photo credit: Thomas Rowson[/cs_text][cs_text]Forza is up first, as Iām desperate to drive the car again. Admittedly, itās the 5.0 litre V8 GT version on the game, which is technically a better car. Itās the hardtop too, so the aerodynamic performance should be superior, as should the stability. Iāve gone for Long Beach, a street track, so that Iām in the right part of the world on the right kind of tarmac. Ignoring the fact that there is a Ferrari badge on my consoleās steering wheel, I get ready to relive my Mustang experience. I charge down to the first corner and, about 400 metres from the apex, throw on the anchors.
Over in California, I was expecting the car to be a typical American muscle car: good on the straights, but a nightmare in the corners. Not a bit of it. Iām surprised to find it corners really well. Itās consistent, well weighted, and if you treat it right it will hit every single apex. Sure, an Audi R8 will be a little better on the nose, but for what it is, itās exceptional. On Forza, itās completely the opposite. The thing understeers like a pig. I turn it into the corner, and it washes wide. Iām waiting for it to turn. Still waiting. Still waiting. I decide now might be a good time to start writing my memoirs. Iāve got to the point where Iām starting sixth form, and finally the car realises weāre in a corner. Weāve missed the apex by a long way; itās like we were avoiding a Routemaster parked right on the corner.
To try and fix that, I make some rather drastic changes to my driving style; something I didnāt have to do at all in the actual car. Normally, I use a little bit of trailbraking to keep the car stable in the corners, but thatās really not suiting the GT. I try braking earlier, turning in earlier, and try to unsettle the rear to help the car pivot. None of it works, and the barrier is getting closer. I end up having to use a slight dab of handbrake to force the backend out. This isnāt how you drive a car, let alone drive a car fast. The brakes are woeful too, and Iām having to start slowing down the car so far away from the corner. At least here itās reasonably similar to the real world. The brakes on the Mustang didnāt give me a huge amount of confidence, and there was a worrying amount of fade from them. Admittedly, I was driving the car quite hard, but all within the limit of the law; it shouldnāt struggle so much.
[/cs_text][x_blockquote cite=”” type=”left” class=”quote”]I decide now might be a good time to start writing my memoirs. Iāve got to the point where Iām starting sixth form, and finally the car realises weāre in a corner[/x_blockquote][cs_text]Itās a shame that the āstang isnāt in the garage on Project Cars, so in its place I go for the Focus RS. The power is about the same, around the 300hp mark, but has four wheel drive whereas the Mustang sends all of its horses to the back. Itās not the same car, but itās about as close as I can get. I load up the 12.83 mile course of California Highway Full, select first gear, and pull away.
Immediately, Iām into a series of switchbacks within spitting distance of the coast. The first thing I notice about the Focus is how, under braking, the rear end is very lively, and the whole car squirrels. Itās got quite a heavy-feeling front end, so I try to exploit this skittishness to counter the slight understeer and force the nose into the corner. The result is a series of four-wheel drifts, yet it works. The barriers on the outside of the corners approach fast when you drive like this, but the car grips up just in time and I push on to the next corner. Some sections of the track are very similar to the real world, if not copies of; thereās one hairpin in particular that looks exactly like one where I was caught behind some very slow traffic. The camber of the road matches my memory too. It feels like the PCH. The layout, the flow, the scenery; this is California.
Iām about halfway through the course, and I fly across a bridge. Sadly, itās not the beautiful, iconic Bixby Creek Bridge, that oh-so-famous bridge that was genuinely amazing to drive across, but instead is a big grey thing. It also marks the end of the fun. From this point on, itās largely straight line Interstate-style roads, which is as boring on the game as it is in the real world. The only plus point is that itās much easier on the tyres, and the Focus has used over Ā¾ of the fronts by this point. Coming off the bridge at about 140mph, thereās a reasonably tight right hander immediately after a long left kink. Braking down with just a small bit of steering lock, the backend snaps and I have a rather massive shunt. Thankfully, games have a reset button, unlike reality. I can hear and feel that the RS is quite badly damaged, but itās still together enough to get to the end. Itās hard work keeping it in a straight line, although that does at least make the tedious straights a little more interesting.[/cs_text][x_image type=”rounded” src=”http://www.rebelessex.com/wp-content/uploads/2017/07/pacific-coast-highway-1597725.jpg” alt=”” link=”false” href=”#” title=”” target=”” info=”none” info_place=”top” info_trigger=”hover” info_content=”” class=”image”][cs_text class=”caption”]Bixby Creek Bridge. Photo credit: Pixabay[/cs_text][cs_text]So, to answer the question ādo games give us a realistic feel to the real worldā, the answer has got to be: not yet. They look incredible, to the extent that itās sometimes hard to tell them apart, but thereās still a way to go until we get the experience that goes with it. The first half of the Project Cars track got pretty close, in a way that Forza really didnāt, and it is far cheaper: Ā£20 versus Ā£2,000. Iām fairly certain that we will get there, but for now there really is no substitute for getting your Wayfarers, a Don Henley CD, and cruising the Pacific Coastal Highway with the top pulled down and that radio on, baby. California, here I come![/cs_text][/cs_column][/cs_row][/cs_section][/cs_content]